Raised in Montreal, Quebec, I’ve been playing games my whole life. I decided I wanted to go into game development, and design, due to my passion for games. I wanted to try my best to give others that sense of escape/relaxation I experienced as a kid playing games.
With this passion, I’ve gone on to assist in creating successful games and ideas for various companies throughout my life. I’m known to those who have worked with me to be extremely creative, and someone who executes matters efficiently.
Education & Experience
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Game Design (Roblox)
I’ve been acting as a professional game designer for over 5+ years now. I’ve created a few successful Roblox games, and some flops. Through my success, and fails, I have learned to navigate Roblox’s ever changing environment.
I have had the privilege of working with many known members of Roblox’s community over the years, and I have never disappointed nor received complaints for my work.
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Game Design (Minecraft)
Spending most of my childhood on Minecraft, I learnt overtime how to create a successful game. I’ve assisted in designing many games amongst, but not limiting to, roleplay communities. I’ve always shot for the stars, and always landed the right way. All those who have worked with me have stated how my ideas brought new life to their servers.
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Familiar Tools
I am familiar with the majority of tools utilized within both Roblox’s, and Minecraft’s, communities. This being: Trello, Discord, Voting Websites (Minecraft), Dev Forum, Jira, Scrum, Photoshop, Illustrator, Excel, PowerPoint, Microsoft Teams, Google Applications, and all general forms of management/communication tools.
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Game Producer (Minecraft)
As a producer on Minecraft, my job had differed from that of Roblox. Growing up on Minecraft gave me the advantage on how to manage a team, however finding staff had been the most difficult. Through time I have learnt to navigate my way in Minecraft to find the appropriate members to join my team. In addition, I have a high-success rate for creating an environment that’s both welcoming to players and staff. I have a keen eye for monetization, as well as improving UX. I have created many successful games, and assisted in creating unique experiences on all games I’ve been a part of.
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Education
As I had been a second year student in a Game Development Program (3-year program), I have acquired skills during those 2 years.
Currently I am familiar with: Design Thinking, Design Communications, Digital Imaging, Game Design Foundations, Programming Fundamentals (C++), Script Writing (World building, scripts etc), and Psychology & Group Dynamics pertaining to the gaming community.
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Current Goals (New Skills)
I am currently learning independently how to script in LUA, as well as studying level-design and other useful techniques and tools used in our industry.
I would say I am at an intermediate level with LUA currently.